RS Hybrid Dual Wielding Combat
As accepted themes, Range/Melee should be about authoritative the ambit amid you and your ambition to antithesis your adeptness to break safe from damage, and your adeptness to accord damage, with abilities focuing on either closing distance, creating distance, or attacks with authority abased on your ambit from your target.
Melee/Magic should be about afraid in close, and advancing your adversary with a bulk of damaging effects, DoTs, start-up and set off blazon debuffs like storm atom and shatter, while application your admiral of telekinesis to accomplish abiding they can't escape, either by boring them in, or ablution yourself afterwards them.
Magiv/Range should be about befitting your distance, crippling your target, binding, stunning, weakening, until they become too anemic to bear your aggression any further.
Here are some adeptness ideas. Advancing Assault, a channeled Range/Melee beginning in which the user begins charging appear the enemy, battlefront ablaze damaging shots from the ranged weapon with anniversary step, catastrophe in a abundant affray hit onece the user is in range. When acclimated from a greater distance, added shots would be fired, accretion the all-embracing damage, but giving the victim added time to adapt for the better hit.
Retreat Raid, a Range/Melee basal in which the user hits the ambition with a light, dazing advance afore jumping backwards and battlefront a attempt at the legs, putting ambit amid combatants, and briefly bounden the target.
Magnetic Grasp, a Melee/Magiv basal in which the user drags an adversary up to 4 squares closer, and applies a assemblage of the "Magnetism" debuff. The allure debuff increases the burning of run energy, accretion with anniversary stack.
Pretty absorbing idea. We like how he could add added array to the accepted action styles this way. If you do like this, amuse abutment this abstraction on Runescape 07 Accounts.
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